Moretonhampstead Primary School

Design and Technology

Intent

The concept of future and innovation underpins our design and technology curriculum - we want pupils to view themselves as designers: risk taking, trialling, and evaluating sitting centrally to their experience.  Pupils are encouraged to exercise their creativity through our designing, making and evaluating cycle.  Combining designing and making skills, with knowledge and understanding ensures pupils have a rounded, progressive experience and provides skills that can be drawn upon for life.  Evaluation is an integral part of the design process, allowing children to improve and adapt their product and providing a platform to build and practice resilience.  Capturing pupil interests and providing cross-curricular opportunities to embed D&T develops motivation and embeds understanding in a meaningful way.

Implementation

 

Vocabulary

Children will develop the ability to apply subject specific vocabulary in Design and Technology through consistent modelling by adults, whilst establishing a culture of high expectations for discussions and debates. See below list of examples:

 

 

KS1 Vocabulary List

Design

Assemble, join & combine

Hygiene/hygienically

Product

Food plant names

Intended user

Idea

Animals that produce/give food

Measure, mark out

Template

Names of different food ingredients

Mock-up

Labelled diagrams

Structures

Finishing techniques

Names of different materials & textiles

Names of tools for cutting, peeling and grating

Slider, lever, hinge

Eatwell Plate –

fruit and vegetables, potatoes, bread, rice, pasta and other starchy carbohydrates, beans, pulses, fish, eggs, meat and other proteins, dairy and alternatives, oils and spreads

Wheel, axel & chassis

 

 

KS2 Vocabulary List Examples

Settlement valley mountain community

Vegetation weathering landscape soil

erosion [within weathering] relief map

peat port political map loam

harbour cliff clay factory ocean lake

office fieldwork transport [carry]

industry sketch diagram compass

North East South East North West South West

Weather climate zone polar equator

Tropical longitude latitude environment

 

Greenhouse warm polytunnel contour humid

intensive farming height coastal arable farming

hydroponics evaporation market gardening

allotment precipitation mixed farming

distribution condensation organic farming

import hemisphere distance export

productivity scale native/ indigenous

natural resources grid reference sustainable

man-made materials satellite weathering/erosion

hemisphere settlement patterns natural disaster

tropical inland ox-bow lake polar

urban/ rural spring [water] trade

 

Rolling Programme

 

Autumn

Spring

Summer

Year A

EYFS

Structures – Junk Modelling

Cooking and Nutrition – Soup

Textiles – Bookmarks

Structures – Boats

Seasonal projects

Y 1 & 2

 

Mechanisms: Make a moving story book

 

Structures: Constructing a windmill

 

Y 3 & 4

Electrical systems: Torches 

 

Structure: Pavilions

Y 5 & 6

Structures: bridges

 

Mechanical systems: making a pop-up book

 

Year B

EYFS

Structures – Junk Modelling

Cooking and Nutrition – Soup

Textiles – Bookmarks

Structures – Boats

Seasonal projects

Y 1 & 2

 

Cooking and nutrition: fruit and vegetables

Textiles: puppets

Y 3 & 4

Mechanical Systems: Pneumatic toys

 

Mechanical Systems: Making a slingshot car

Y 5 & 6

Cooking and nutrition: come dine with me

 

Digital world: navigating the world

 

 

 

Impact

In the Early Years Foundation Stage, children begin to explore designing and making through play-based and practical activities. They investigate materials, build structures, and create simple products, developing early problem-solving skills and creativity. Children begin to talk about what they have made and how they can improve it.

In Key Stage 1, pupils develop basic practical skills through designing, making and evaluating simple products. They learn how to use tools safely and begin to understand how products are created for a purpose. Children communicate their ideas using simple drawings and labels, and begin to use subject-specific vocabulary.

In Key Stage 2, pupils build on these foundations by developing greater independence in the design process. They generate and refine ideas, select appropriate materials and tools, and evaluate their products against clear criteria. Pupils develop an understanding of how design and technology impacts everyday life and begin to learn about influential designers and innovations.

Across the school, pupils develop a secure understanding of the design, make and evaluate cycle. They learn to take risks, solve problems and adapt their ideas, building resilience and confidence. Practical skills are developed alongside knowledge of materials, structures, mechanisms and cooking and nutrition.

Pupils use subject-specific vocabulary with increasing accuracy and are able to explain their ideas, choices and evaluations clearly.

By the end of Key Stage 2, pupils have the knowledge, skills and creativity needed to continue their study of Design and Technology at Key Stage 3, and are able to apply their learning to real-life contexts.

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